THOQQUA
{{Monster Table
| creature=
| style=
| size=Medium | type= Elemental (Earth, Extraplanar, Fire)
| hd= 3d8+3 | hp=16
| init= +1
| speed= 30 ft. (6 squares), burrow 20 ft.
| ac= 18 (+1 Dex, +7 natural) | touch= 11 | flat= 17
| bab= +2 | grapple=+4
| at= Slam +4 melee (1d6+3 plus 2d6 fire)
| full_at= Slam +4 melee (1d6+3 plus 2d6 fire)
| space= 5 ft. | reach=5 ft.
| sa= Heat, burn
| sq= Darkvision 60 ft., elemental traits, immunity to fire, tremorsense 60 ft., vulnerability to cold
| fort= +4 | ref= +2 | will= +2
| | str=15| dex=13| con=13| int=6| wis=12| cha=10
| skills= Listen +5, Move Silently +3, Survival +3
| env= Elemental Plane of Fire
| org= Solitary or pair
| cr= 2
| treas= None
| align= Usually neutral
| adv= 4–9 HD (Large)
| la= —
}}
A thoqqua is about 1 foot in diameter and 4 to 5 feet long. It weighs about 200 pounds.
COMBAT
When a thoqqua is disturbed, its first instinct is to attack. Its favored tactic is to spring directly at a foe, either by bursting out of the rock or by coiling up its body and launching itself like a spring. (Treat this as a charge, even though the thoqqua does not need to move 10 feet before attacking.)
Heat (Ex): Merely touching or being touched by a thoqqua automatically deals 2d6 fire damage. Burn (Ex): When a thoqqua hits with its slam attack, the opponent must succeed on a DC 12 Reflex save or catch fire. The save DC is Consitution-based. The flame burns for 1d4 rounds if not extinguished sooner. A burning creature can use a full-round action to put out the flame.- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR2 Category:Earth Subtype Category:Elemental Plane Of Fire Category:Elemental Type Category:Extraplanar Subtype Category:Fire Subtype Category:Medium Size Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}